With windlight Gelatto settings, avatars dancing on media enhanced cubes
It’s amazing to watch the artists of SL exploring the medium and hammering away at the boundaries of digital art. A little over a year ago, Kolor Fall invited me to sit on some cubes he had floating in the air on his sim. At that time, Kolor was coming to grips with the Second Life physics engine to see what could be done.
Last night, we were invited to revisit Red Lashes of Mars, an installation of music by Cypress Rosewood, machinima by Stretch Mayo and the sculptures and sculptured terrain of Kolor’s eponymous sim. Avatars, dancing on great cubes textured with live machinima, were swirled and turned and floated 300 meters and more, while original trance compositions played on the stream.
I took more than 100 pictures using all the Windlight settings available. About 30 of them are included in this slideshow, which gives the best effect of the evening’s performance.
Emergency dental surgery on Monday left me with more time on my hands than usual this week.
So, while I’ve been working on the summer setting for our skybox, I’ve used my leisure time to play out melting down the winter scene.
In RL, I love early spring when the snow turns slushy and grey and slowly pulls back to reveal muddy ground from which the earliest spring flowers are already pushing their way through.
Spring flowers through the snow
In Second Life, I created window screens with dripping textures and the sound of dripping water from eaves. Twice a day, I lowered the sculpty snow fields by 0.02m pulling back to show the Library snow& grass texture on the lawn.
Snowdrops and early purple crocuses are up and blooming in the sunny spots between the trees.
Barky's descent into slush
On the rink, I’ve used the scultpy snow fields here and there to create a slushy feel to the ice. I used a rotted ice texture on the base ice and the snow fields and the sculpted slush is raised by 0.02m everyday.
Objects on the ice, like the barrel bench and “Barky” (made by Arrow Inglewood) have been sinking into the slush.
I think I’ll have to rescue Barky today and pull him to the deck to dry out before getting stored away for the summer. 😉
Spring arrives on Saturday. I’ve put in a pool and a stable this year. It should be fun.
Snow family meltdown
In my RL winter is just getting hold. With the bulk of RL ski season still to go, it’s nice to head into SL where it’s early spring and the tulips will be blooming by the weekend.
I’m having fun melting the snow family. They melt so much more attractively than real snow people. The piled drifts around the house have disappeared and I’ve made prims that continually drip water from the eaves that use a sound file I made with a file downloaded from freesound.org. If you want one [copy/mod/no trans] for your builds, im me in Second Life.
A late night skating party on Scarp’s sim made waiting for Santa a whole lot easier.
Best wishes to all for 2010
New building under construction for Level2Venue
Subquark Hax said
. So I sent Ener an im and said
. And now I’m building conference and learning facilities on an OpenSim that will be connected to the Reaction Grid
The OpenSim has improved a lot since I experimented with it last year. Since you’re not connected to a public grid, building there is very quiet. Really quiet. All the tools and clever things I have in my SL inventory are not at hand and, in many ways, it feels as if I’ve returned to the Stone Age of virtual building. But also kindles the imagination and whets my appetite to create, much like Philip Linden must have first imagined when he visualized the virtual desert that became Second Life.