Twisty prim man, Scarp Godenot, has applied his clever architectural talents to an installation of alien plant life at the futuristic sim, Extropia. The work was well received by Scarp’s many friends and fellow artists at last night’s opening.
From the artist’s statement:
Alien plant life has virally invaded Extropia from a source deep in space and it is growing out of control. Fortunately the anti contamination squad has managed to keep the infestation contained to the spaceport. See these odd and strange new life forms. They have been determined to be harmless to avatar life so far…..
Scarp is a RL photographer and hobby gardener. Some pieces have witty botanical nomeclature derived from the names of his friends. Merlin and I were honored with the Nikkimartynalia merlinoskopteryx, a white, bushy plant with tall, thin, twisty flower stalks rising from the centre.
Slideshow of my photos
My building partner, Micheil Merlin, and I are kicking around an idea for M&M Exhibitions and Spectacles, possibly to be unveiled at SL7B in a few months. Involving particle effects, I’m experimenting with the parameters to see what I can learn. I’ve created some breathtaking effects by simply plugging random numbers into certain parameters.
And then I made this one…
That is easily the ugliest particle effect I have ever seen.
I had this idea of an exhibit of the ugliest particles in Second Life…but nevermind. It’s too icky.
A few of the prettier ones are posted on my Flickr page.
With windlight Gelatto settings, avatars dancing on media enhanced cubes
It’s amazing to watch the artists of SL exploring the medium and hammering away at the boundaries of digital art. A little over a year ago, Kolor Fall invited me to sit on some cubes he had floating in the air on his sim. At that time, Kolor was coming to grips with the Second Life physics engine to see what could be done.
Last night, we were invited to revisit Red Lashes of Mars, an installation of music by Cypress Rosewood, machinima by Stretch Mayo and the sculptures and sculptured terrain of Kolor’s eponymous sim. Avatars, dancing on great cubes textured with live machinima, were swirled and turned and floated 300 meters and more, while original trance compositions played on the stream.
I took more than 100 pictures using all the Windlight settings available. About 30 of them are included in this slideshow, which gives the best effect of the evening’s performance.
Emergency dental surgery on Monday left me with more time on my hands than usual this week.
So, while I’ve been working on the summer setting for our skybox, I’ve used my leisure time to play out melting down the winter scene.
In RL, I love early spring when the snow turns slushy and grey and slowly pulls back to reveal muddy ground from which the earliest spring flowers are already pushing their way through.
Spring flowers through the snow
In Second Life, I created window screens with dripping textures and the sound of dripping water from eaves. Twice a day, I lowered the sculpty snow fields by 0.02m pulling back to show the Library snow& grass texture on the lawn.
Snowdrops and early purple crocuses are up and blooming in the sunny spots between the trees.
Barky's descent into slush
On the rink, I’ve used the scultpy snow fields here and there to create a slushy feel to the ice. I used a rotted ice texture on the base ice and the snow fields and the sculpted slush is raised by 0.02m everyday.
Objects on the ice, like the barrel bench and “Barky” (made by Arrow Inglewood) have been sinking into the slush.
I think I’ll have to rescue Barky today and pull him to the deck to dry out before getting stored away for the summer. 😉
Spring arrives on Saturday. I’ve put in a pool and a stable this year. It should be fun.
Snow family meltdown
In my RL winter is just getting hold. With the bulk of RL ski season still to go, it’s nice to head into SL where it’s early spring and the tulips will be blooming by the weekend.
I’m having fun melting the snow family. They melt so much more attractively than real snow people. The piled drifts around the house have disappeared and I’ve made prims that continually drip water from the eaves that use a sound file I made with a file downloaded from freesound.org. If you want one [copy/mod/no trans] for your builds, im me in Second Life.